This personal project allowed me to dive into game animation. In Unreal, I learned how to create a state machine to seamlessly transition among various animation states in response to user interaction. I had created state machine diagrams in a slightly different context for my Subsystem Design course, so this application was very exciting! I also brushed up on my workflow for exporting rigs and animations between Maya and Unreal. Regarding the animation, I had to adjust my film mindset to be aware of the animation from more than one angle. I also kept the motion limited, resisting the urge to add lots of anticipation and exaggeration.
This is currently a WIP as I would like to add a run cycle and jump, so any and all feedback is greatly appreciated.
Rig: Animation Buffet
Character animation for mock gameplay. Reacts to user input (Q = walk, V = attack, default is idle),