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PresenceVR Asset Design

I am working alongside a team of Software Engineers to create a VR program to help artists have interviews in virtual reality. My role is to create realistic yet low-poly objects to fill the scene. Shown are the column, frame, and monitor, each with descriptions below their image. This is an ongoing project, so more will come! It has been a great experience so far to work on a team.

Topics learned/enforced: optimizing assets for game engines, team communication, importance of organized and clear deliverables.

Column to hold other 3D objects.

Column to hold other 3D objects.

Frame to hold the digital images of the artists

Frame to hold the digital images of the artists

Two versions of a floating monitor device to hold the camera-stream of the face.

Two versions of a floating monitor device to hold the camera-stream of the face.