This adaptive project involved shooting hundreds of photos, loading them into Meshroom, generating a particle cloud, exporting the resulting OBJ, retopologizing with the quad draw tool, loading scanned textures, building a rig, weight painting, and connecting controls.
A major challenge was getting a clean scan. I went through multiple rounds of photos and spent hours processing different versions. Ultimately, I made the pot from scratch (the shiny material in the real life object was disrupting the scan) and grabbed the best part of multiple scans to meld into one.
In this project, I learned the importance of good topology for creating a rig. I also understand the benefits and limitations of photogrammetry.